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RE-BRANDING LUDO

In the early twentieth century, physics underwent a period of rapid transformation, and today, biology is experiencing a similar evolution. Recognizing the importance of accessible and engaging learning, this concept aims to create a set of interactive board games that simplify complex scientific theories, making them enjoyable and easy to understand.

Service

Game Design

Client

Funschool

Year

2017

Ludo

CHALLENGES TO LOOK AT

What are the some difficulties your child faces while studying biology?

What are the main challenges you find it difficult between the kids? 

Does your child have access to the internet at home, school & tuitions?

What additional learning tools do children respond most in class to?

Would you prefer having any additional learning tool to the curriculum?

COLLECTING OF THE DATA

The second stage of the dissertation focused on gathering critical information through interviews, surveys, and questionnaires. Three distinct sets of questionnaires were designed, tailored for parents, teachers, and students. This approach aimed to collect diverse perspectives and gain insights into the gaps and challenges within the current education system. The collected data served as a foundation for identifying key areas of improvement and refining the proposed solution to address these issues effectively.

Questionnaire_01
qUESTIONNAIRE 02
Questionnaire 03
Questionnaire 04

TARGET AUDIENCE + PROCESS WORK + FINAL TOPICS OF IDEATION 

AGE GROUP : 12 - 14 YEARS 

ACADEMIC AGE: 7TH - 9TH GRADE

PURPOSE: INTEREST // EDUCATIONAL // AWARENESS

After extensive reflection and analysis of the formal education system in India, it was concluded that learning must extend beyond the confines of the classroom to hold true relevance. Bridging the gap between theoretical knowledge and its practical application in the real world is essential. This connection transforms rote memorization into meaningful, lifelong learning.

PROCESS WORK

ROUGH SKETCH

Starfish
Cat
Bee
Fish
Snail
Bird

BOARD GAME INSPIRATION

Board Game_01

The focus of the project was exclusively on biology. Through extensive surveys, it became evident that many children in the target group lacked access to tuitions, internet resources, or expensive guidebooks. This realization directed efforts toward simplifying biology using existing games. Within biology, the topic of the Animal Kingdom emerged as particularly challenging due to its hierarchical structure and complex pronunciations, requiring special attention in the design process.

Board Game_02

SURVEY RESULT

Memorizing the Hierarchy 

Big name & pronunciation problem

Too many category and sub section

HUMAN BODY

POLLUTION

DISEASES & REMEDIES

FOOD & NUTRITION 

ANIMAL CLASSIFICATION

SWOT ANALYSIS

It's interactive

It's innovative

It's competitive 

STRENGTH

It takes bit long to play

WEAKNESS

It takes a bit long to explain how it works

It may appeal to like minded people

Find  a unique market niche

OPPORTUNITY

Will appeal to the media 

Would work in overseas

THREATS

One may not have the personal commitment to see it through

Insufficient knowledge of board games  may lead to mistakes 

NEED FOR THE PRODUCT

Field studies involved engaging with the target audience and their surrounding community through interviews and discussions, gathering valuable insights relevant to the project.

GAME MISSION

Designing a game that combines interactive and fun elements while preserving its core educational value.

VISION OF THE PROJECT

To enhance interest in the subject, addressing the challenges of traditional books that often emphasize heavy learning and memorization.

PROTOTYPES

Final Ludo Board
Cue Card_01
Cue Card_02
Cue Card_03
Cue Card_04
01
02
03

GAME BOARD // PLAY BOOK // HURDLE CARDS // PAWNS

© 2025 by Radhika Sinha

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